The Sims are out of control, impossible to corral, instruct and reason with. They need some serious positive reinforcement to get them to behave properly. It's time for some Good 'Ole fashioned Electro-shock therapy. You walk into a almost uncomfortably small, government issued, fully enclosed, office cubical. Everything seems to be in place, sterile environment, factory surplus chair, boring walls, except the surface of the large desk is almost covered with a large metal box of which the face has an array of small switches with voltage labels under them. Very similar to the Milgram experiment of the mid 70's, Mill of the Mind is a collaborative project with a participating research and development collective to study the effects of the power of authority.
- YEAR: 2007
- Interactive installation with reproduced video and duplicable hardware interface.